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A variety of starship weapon systems are available in Skywanderers. They can be Integrated with player ships using blocks and bricks to create turrets or retractable mounting points. In the future, the player will also be able to construct handheld weapons using similar parts.

! These will all soon be transferred to the new visual model, but right now they're mega janky !

Rocket Launcher[edit | edit source]

The Rocket Brick fires a small unguided Rocket at a moderate speed and deals moderate AoE damage.

They produce more heat than the Lasers[1] and are less effective when fired quickly.

The rocket launcher is slightly larger than the Laser, at a 2x2x2 brick size

They can still be used in turrets, but will make them inherently larger

This Dual Missile Turret can dish out a lot of damage, but is relatively large

!! Currently Broken - unable to link to systems !!

Guided missile Launcher[edit | edit source]

Its like the regular Rocket Launcher, But guided!

They serve little point in turrets, as they do not need to be aimed to be fired.

The Guided Missile Brick has the same dimensions as the Rocket Brick, but has one dot instead of four, possibly indicating a slower fire rate (not implemented)

The Guided Missile is most useful when on a fixed point on a ship - whether it be a deployable broadside array on a capitol ship, or a singular homing missile launcher on a fighter or bomber

This Guided Missile Array is great for Large-Ship Comabat

!! Currently Broken - Unable to lock and link to systems !!

Laser[edit | edit source]

Lasers, your typical light starship weapon, deal a moderate amount of damage, and fire a very fast projectile.

They do not produce much heat[1] and can be fired in quick succession to increase your chance of hitting a target.

The Laser Brick is quite small, only taking up a 1x1x1.5 space

Due to their small size, Laser Bricks can be used in turrets of many different types - from point defense on capitol ships to small turrets on fighters and bombers

A simple Laser Turret

Beam (Block)[edit | edit source]

!!! In the current game state, this block does not exist, it may come back in a similar state to its departure, so I'm keeping this here !!!

The Beam is the big brother of the Laser, and as it's name suggests, it fires a high-power hit-scan laser that does impressive damage.

It produces a lot of heat, and draws the most power of any weapon.[1]

It takes time to charge up, and once activated, it will not turn off until it completely discharges.

They are useful in long-range capitol ship combat, and due to their size must either be fixed straight to the hull of a ship, or a large turret.

The Beam is the only weapon that is in the "Block" size category. It takes up a 1x1x1 cube.

You can also stack them to make a more powerful laser.[1]

A stack of discharging blue beam blocks

Beam Unit (Brick)[edit | edit source]

The Beam Unit is the little brother of the Beam Block, and by extension, the older twin of the laser. It fires a hit-scan laser of moderate damage.

It produces more heat than the laser, and also draws more power.[1]

Just like the Beam Block, it takes a little time to charge, and cannot be stopped when discharging.

They are useful in about the same ways as the Laser, as they do not take up as much space as the rocket launcher. Also, due to their hit-scan property, they wont hit the hull of your ship if you turn too fast.

The Beam Unit is in-between the size of a laser and the rocket launchers, at 1x2x2

They, unlike the Beam Block, cannot be stacked.

This small PD turret is great for dealing with fast-moving ships
  1. 1.0 1.1 1.2 1.3 1.4 Not Confirmed, likely due to damage, heat, and energy, not yet being properly implemented