Ship Systems

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Ship Systems include anything that makes your ship work or works to make your ship. They either: produce or consume power, enable movement, enable control of the ship and other systems, produce items, refine items, or automate actions.

Main Systems[edit | edit source]

Movement[edit | edit source]

Thrusters[edit | edit source]

The thrusters in this game act like an omnidirectional ship engine. You only need them facing one direction to move your ship around like a plane on earth. They do not need to face the direction they are applying force to. Adding more thrusters in a group or line will increase the thrust - bigger engine = bigger power (and more heat production and energy consumption).

Jump Drive/Hyperdrive[edit | edit source]

The Hyperdrive enables your ship to travel across the stars. You (currently) only need one, one block, block to get your ship (of any size) anywhere in the galaxy faster than Han flew the Kessel Run.

Power Production[edit | edit source]

Void Reactor[edit | edit source]

This magical reactor pulls energy from the void, for free. In the future, other, more realistic power production methods will be added. The void reactor may remain as a top-tier, or low-power reactor.

If you place reactors in cubes (and maybe lines, i think) they each work more efficiently than if they were all separate. (a 3x3x3 cube will produce more power than 27 individual blocks)

Energy Capacitor[edit | edit source]

Connecting a capacitor to the end of a void reactor will increase your ship's energy storage. You can scale capacitors to increase their total energy storage. You can no longer attach them to the sides of void reactors.

Shields[edit | edit source]

!! The Shield System overall is currently broken, but will soon be remade into the new version of the game !!

The Shields in Skwanderers are bubble shields, not surface shields. They absorb projectile damage and prevent it from permanently damaging your ship's hull, until they are depleted or de-powered.

Shield Generator[edit | edit source]

The shield generator produces that sweet, sweet shield juice you need to produce bubble shields for your ship. They work similar to the void reactor in the way they produce shield sauce - connect them in cubes/lines for more efficiency and faster production.

Shield Capacitor[edit | edit source]

Currently, the capacitor acts as a universal juice box, able to store both protection juice and energy juice. Although the void reactor has recently been reworked, the shield generator (and shield system overall) is still in it's old state, and it is likely that the shield generator will work in nearly the same way as the current void reactor in the case of capacitor placement.

Control Systems[edit | edit source]

These various control-related items will allow one, in general terms, interact with, pilot, and automate actions on a ship.

Cores[edit | edit source]

These various cores define, in simple terms, what kind of vehicle your vehicle is.

Currently there are 3 vehicle cores, and the turret core.

The Turret core (and Mech core) currently don't work, as they have no interaction UI, and are not connectable to anything.

The Ship core defines the vehicle grid it is placed on as a ship, and allows it to be controlled as such
This Core allows your ship to be controlled like a car. Currently there's no-where to drive it, so idk if it even works

Input Devices[edit | edit source]


These various single items allow you to control things like turrets and ships.

All the old ones got removed, and now there's just the good ol' two-stick yoke for piloting ships, because it's not like turrets work anyway.

Output Devices[edit | edit source]

! Currently these are all pretty janky, so i'll add them when they work / exist !

Logic //will have own page[edit | edit source]

Logic allows you to connect together logic circuits to perform various operations and actions. All the standard logic gates are present, but none of the fancy ones - you'll have to make those yourself.

In addition to basic logic gates, there are also timers, and levers can be connected in a circuit to be used as toggle switches.